I am a survivor of many a teen gaming tournament. I've organized and worked at both computer and console gaming events in several libraries, and I can say without a doubt that it's plain hard work. And it's worthwhile work - I'm just as likely to ask a reluctant reader what games they like to play in order to help them pick out a book as I am to ask them about their favorite movies and TV shows. If I was totally out of touch with gaming and other activities that teens love, I would not be able to effectively connect young people to all sorts of media - including books.
If librarians look like they're having fun on the job, it's because we love what we do, not because we get to sit around playing games all day. Unfortunately, this is not the case in Nebraska, where some are accusing the State Library Commission of being wasteful stewards of taxpayer money by purchasing and learning to use gaming equipment with the intent to train public librarians in their state.
This sort of training is needed - in my current library system, we had to hold trainings and create a usage manual for our gaming kits. Using gaming equipment is not exactly an intuitive process, and we need to be just as prepared for gaming programs as we do for any other programs. If librarians didn't study up on games before presenting them to the public, it would be like not reading the book before showing up to facilitate a book group. Or not trying out a database before teaching a patron to use it.
Gaming in libraries is important for several reasons. Reluctant users can see that librarians are aware of and appreciate the activities that are important to them. The library can become less intimidating and comfort can be established for young patrons who are underserved or unserved. Gaming also creates community for patrons who are highly social, helping gamers connect with like-minded people. Libraries collect stories of all kinds, and they can be found in books, music, movies, and games!
But it's not easy to do. There's a lot of work involved. And while it may look like we're just playing around, librarians are gaming with a purpose: to help young people through our doors and into the larger collection - for life-long learning and community building. It looks unorthodox, it may be noisy and boisterous, and it challenges long-held stereotypes about libraries and library atmosphere. Welcome to the 21st century library!
For more information about how our library has phased gaming into our regular services, check out my VOYA article: So You Wanna Play Games? A Start-up Guide for Gaming in the Library.
Wednesday, February 25, 2009
Welcome to the 21st century library
Posted by edh Labels: community2.0, gaming, libraries, technology
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